Wednesday, June 27, 2007
Took Baby Steps Today
Due to a fairly busy schedual today doing a million things other than clay-animation, I only got a few things accomplished today, but some of it's pretty cool. First off I've been painting the cocker spaniel's dress (it's taking a lot of layers for the acrylic to become opaque), also I painted the calf's horns yellow (also you can see the beginning of the fox's half-body armature being built in the back).
But in VERY COOL NEWS I've begun sculpting the hippo character. This is my first hippo, and I think he'll be really great. I personally mixed his color.
Let's hope there's a bunch more to show tomorrow!
Monday, June 25, 2007
Still Been Workin' Some More
Sorry I'm not explaining any of my progress, but at this point I feel it's pretty self explanitory. These two characters have half-armatures, meaning they won't walk, but will be great for above the waist shots.
Wednesday, June 20, 2007
Wednesday, June 13, 2007
Armatures!!!!!
The first step to building an armature (The way I do it at least), is to twist two pieces of wire together with an electric drill on one end and some pliers at the other end. Then I take some plumber’s epoxy putty and put it on the wire. You want to cover all the wire with a thin bit of putty. The putty represents the “bones” of the characters, so leave exposed wire where you want the joints to be.
Above you can see the armatures with the heads so you can get a better idea about the characters’ proportions.
Before I can start sculpting the clay onto the armatures, I first have to melt some on to bond with the armature, this will keep the clay sticking to it much better, and keep the armature from busting out of the character’s flesh like some cheap 80’s horror flick. I used a double boiler (I pan within a pan of boiling water) to melt the clay and then applied it to the armatures.
This is a very brisk description of how this is all done, maybe in the future I’ll go into a lot more detail for those who are interested. Until then, I should probably get back to work. Ciao!
Monday, June 11, 2007
Fox & Calf Sketches
Hey, hey! Hope everyone had a great weekend! I didn't do anything worth posting over the weekend so I thought I would share an early character design sketch so you can see what the clay characters came from. Lot's of times the characters that I design in 2-D don't look as good in 3-D, but these guys definitly look better. Hopefully gonna build some armeratures today, so I will keep ou posted!
Friday, June 8, 2007
Blue Nose
Got A Little More Done Today
I didn't have a lot of time to spend on sculpting today, but here's what I did in the time I did have.
Thursday, June 7, 2007
New State, New Production
Hey everyone, and welcome back to Poor Claymator. Much has changed since I finished "Critter Song" just over two weeks ago. I have relocated to West Palm Beach, Florida, where I am heading the animation department for Tertiary Productions. Things have been moving very quickly since we want to get a handful of shorts ready to premiere with the official launch of MOLI.com this October. Storyboards were approved Monday, character designs approved Tuesday and modeling began today. And here is an early prototype for one of the main charcters, can anyone guess what kind of animal he'll be? I'll try to keep you all updated as much as I can on these new shorts, and I'll let you all know when Critter Song will premiere. Ciao!
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